Such witty remarks, like the ancient builders saying "I bring round spinning thing with sharp edge!" totally eliminates the historic relevance that this series first brought its players. Who could forget the memorable characters in the game? Absent a storyline entirely, the units' personalities where obviously the focal point of the designers. The game would get very laggy to where it would freeze for periods of time to catch up on processing - yet on Command and Conquer 3, hundreds of units fighting and exploding wouldn't slow me down. Battlefields loaded for 60-120 seconds at a time. For whatever reason, this game brought my rig to its knees. I can crank any modern game on highest graphical detail and my computer will lick its fingers with glee. Extraordinarily choppy animations and poor AI (again) ruined the graphical detail they put into the water scene.Ī nd I have a beefed out system. The water looked great - it's too bad the ship units were one of the biggest disasters of the game. Units would get easily confused and the pathfinding was ridiculous. The AI in this game made it so easy it was no fun.
This pile of coding garbage was such a miserable failure, that Mad Doc software removed any mention of it on their webpage. Then comes this debacle slapped with the title Empire Earth III. The second release was a good time, but lacked some of the best elements the first one boasted - such as individual unit upgrades.
For the first and hopefully only time, I enjoyed the first release more than the two sequels. I am a huge fan of the Empire Earth series. If your system does not meet the minimum (particularly for graphics), the game play may be unacceptibly slow, the screen blocky or halting, or even completely unplayable. But I truly don't see anything here which should require more than the minimum required equipment (more game programmers should work on real-world computer systems, IMO).Īs with other games, make s ure that your computer system meets the minimum hardware requirements for the game. I assume the slow loads and pauses are due to my computer system not being state-of-the-art with flash memory drives. Also irritating was the game's slow startup, and perceptible halts when switching between modes.Īlthough I like the game itself, I was disappointed by the shift to "cartoony" fantasy graphics, which detracts from the realism in this version. However, I found the graphics to be less realistic - more like Warcraft-type fantasy graphics - than the 2 previous versions. This latest in the Empire Earth series adds some interesting twists on play. Online support for up to eight players is also available on a choice of 60 skirmish maps. Moving an army into a contested territory results in a battle, which can be auto resolved by the computer or played out in a traditional real-time format. Players in this mode initially make turn-based decisions on a world map, such as moving armies or purchasing special technologies. While there is no single-player campaign in this installment, Empire Earth III includes a World Domination mode designed in the spirit of classic board games such as Risk, where the goal is to conquer all neighboring territories. Empire Earth III divides its history into five time periods or epochs, gradually expanding the number of unit options during play. As in previous entries, players can advance their selected faction over the course of hundreds of years, starting with swords and catapults and ending with robots and lasers. Empire Earth III features a total of three factions (Middle Eastern, Western, and Far Eastern), each offering distinct buildings, units, and research options.